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algorithms:forceatlas

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algorithms:forceatlas [2018/10/17 10:51]
systems
algorithms:forceatlas [2018/12/20 14:24] (current)
systems
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 ^Parameter ^Type ^Default ^Description ^ ^Parameter ^Type ^Default ^Description ^
-|Iterations |int > 0 |500 |Number of iterations of the algorithm. | +|Iterations|int > 0 |500 |Number of iterations of the algorithm. | 
-|Outbound Attraction Distribution|Bool |False |Forces all nodes to move away from the center.| +|Outbound Attraction Distribution |Bool |False |Forces all nodes to move away from the center.| 
-|Node radius|float > 0 |1.0 |Minimum node radius, used to prevent overlap. It can be used to expand dense node clusters without increasing much the total network size.| +|Node radius |float > 0 |1.0 |Minimum node radius, used to prevent overlap. It can be used to expand dense node clusters without increasing much the total network size.| 
-|Link lengths|float > 0|0 |Equilibrium length of the links. If it is ‘0’, this spring force is not considered. | +|Link lengths |float > 0|0 |Equilibrium length of the links. If it is ‘0’, this spring force is not considered. | 
-|Scaling ratio|float > 0 |1.0 |Global expansion factor.| +|Scaling ratio |float > 0 |1.0 |Global expansion factor.| 
-|Barnes Hut Theta|float > 0 |1.0 |Acceleration method for the N-body problem. Reduce its value to have a more physically accurate system, but computationally more challenging,​ and increase it to approximate repulsion forces and increase computation speed.| +|Barnes Hut Theta |float > 0 |1.0 |Acceleration method for the N-body problem. Reduce its value to have a more physically accurate system, but computationally more challenging,​ and increase it to approximate repulsion forces and increase computation speed.| 
-|Is in lin/log Mode|Bool |True |Whether use the logarithmic of the node distance to calculate attraction forces.| +|Is in lin/log Mode |Bool |True |Whether use the logarithmic of the node distance to calculate attraction forces.| 
-|Link weight|text |None |Link property that represents the intensity of the attraction between connected nodes. Must have positive values| +|Link weight |text |None |Link property that represents the intensity of the attraction between connected nodes. Must have positive values| 
-|Link weight influence|float > 0 |1.0 |Increases the link weight effect on the attraction force.| +|Link weight influence |float > 0 |1.0 |Increases the link weight effect on the attraction force.| 
-|Is Strong Gravity Mode|Bool |False |Activates a much stronger attractive central force to keep all nodes close to the center. It is recommended to use it with disconnected networks.| +|Is Strong Gravity Mode |Bool |False |Activates a much stronger attractive central force to keep all nodes close to the center. It is recommended to use it with disconnected networks.| 
-|Gravity|float > 0 |10.0 |Intensity of the gravity force, which attracts the nodes to the center of coordinates proportionally to their mass.| +|Gravity |float > 0 |10.0 |Intensity of the gravity force, which attracts the nodes to the center of coordinates proportionally to their mass.| 
-|Jitter tolerance|float > 0 |1.1 |Controls the node oscillations around their equilibrium point. ​ Reduce it to damp the oscillations and obtain smoother node clusters. | +|Jitter tolerance |float > 0 |1.1 |Controls the node oscillations around their equilibrium point. ​ Reduce it to damp the oscillations and obtain smoother node clusters. | 
-|Mass range|float > 0 |200.0 |Global multiplicative constant for the repulsion force. Use it to expand the network without any performance variation.| +|Mass range |float > 0 |200.0 |Global multiplicative constant for the repulsion force. Use it to expand the network without any performance variation.| 
-|2D|Bool |False |Whether to use a 2D or 3D layout.| +|2D |Bool |False |Whether to use a 2D or 3D layout.| 
-|Seed|int |0 |Random seed. If equals zero, it is chosen by the system.| +|Seed |int |0 |Random seed. If equals zero, it is chosen by the system.| 
-|Reset Positions|Bool |False |Whether to delete any previously calculated positions and start a new fresh layout.| +|Reset Positions |Bool |False |Whether to delete any previously calculated positions and start a new fresh layout.| 
- + * //Required Field//
-   * //Advanced Configuration Parameter//+
 \\  ​ \\  ​
 Since there are many input parameters, this layout requires some expertise and trial-error tests to obtain nice visualizations. Since there are many input parameters, this layout requires some expertise and trial-error tests to obtain nice visualizations.
algorithms/forceatlas.txt · Last modified: 2018/12/20 14:24 by systems